One year later…
Howdy!
A year has passed since my last awkward, stumbling post on E3 2009. Our dreams of podcasting have taken a similar lurch to the wayside in recent months, as we compete with personal issues, technical problems and outside interference.
Over a year ago, we set out to produce a gaming podcast with a difference. The difference being that we understood our place within the show’s heirarchy. Unlike so many other gaming podcasts, we would take measures to ensure that the games came first. We would not slip into the trap of believing that sharing stories on our weekend escapades (Lol I was so drunk last night lol wut) was more important than discussing the topic at hand.
Without getting into the entire debacle, let me assure you that we are as dedicated as ever to bringing you a podcast in the near future. Honest.
With that out of the way, let’s talk about games. I’ve got two titles pre-ordered for June, so let’s have a look at them together. Like pals.
Mario Galaxy 2: Nintendo Wii
The usual sequence of events following the announcement of a new Mario title are as follows.
- Nintendo will announce the game, showing a small promotional video.
- I will foam at the mouth until the game is released.
- Upon release I purchase the game and play until completion and near-orgasmic satisfaction.
Despite these events playing out on an almost yearly basis, this iteration of the acclaimed plumber’s adventures initially left me cold. Rumours that the game was no more than a glorified map pack, piggybacking on the success of the first stand-out title were disconcerting to say the least (Cue sarcasm from teh interwebs). Nintendo did little to quell those rumours at first, which only served to reinforce them. Nonetheless, it was a new Mario game, it had Yoshi and frankly that’s all they needed to sap £40 from my wallet.
As launch approaches, my hands become 3% sweatier with each passing day. Extraordinarily positive reviews and mountains of gameplay videos swim in my blood like a damned virus. It’s not a glorified map pack, it’s an exercise in platform gaming at it’s finest. I have to have it. I will have it.You cannot stop me.
Demon’s Souls: Sony Playstation 3
My interest in this game is much harder to quantify. I’ve been a fan of gaudy platforming since I was old enough to swallow the missiles off the Thundertank. The genre of the super-hard, doom-and-gloom dungeon crawler is at best something I keep at an arm’s length.
Having heard tales of it’s gloomy setting, unforgiving levels and rock-hard difficulty, I wasn’t enamoured with Demon’s Souls at first. I watched gameplay videos, read forum posts on the games finer points and even watched the game be played first hand, but could not understand the appeal until I finally played it.
The game makes you think that you’re amazing.
I was reasonably nervous going into my first level of Demon’s Souls. I had a small audience as I picked my character’s name and class (Galen Snowfalle, the thief) and was sure that I would be annihilated within seconds. I trudged across a massive stone bridge, greeted by skeletal hordes of the undead. I swung my trusty rapier and behold, they dropped to the floor. I forged onwards, getting further and further into the crypts and labyrinths that the game laid before me. My audience seemed reasonably impressed that death had not taken it’s grip as yet. Inevitably I was struck down by a group of three guards with razor sharp pikes. As I died, a thought flashed through my head;
“I can take them, next time”.
Restart.
That is the essence of Demon’s Souls. “I can get that fucker next time”. With this in mind, I ordered my own copy which should arrive at the end of this month. Hooray.
That’s a small rundown of what I’ll be playing in June. With any luck ModNation Racers and Splinter Cell will have dropped in price sufficiently in order to tide me over in the wait for Crackdown 2. More on Crackdown 2 later on, folks. I tire!
Leave now, before the beast breaks loose!